This research paper examines the development and utilization of “The Community Game Development Toolkit,” a virtual reality (VR) game development tool, for the creation of interactive art experiences. The primary objective of the toolkit is to enable artist, students, researchers, and a diverse set of peoples to design story- and game-based art presentations without requiring prior game development expertise. By incorporating VR technology into the toolkit, artists are empowered to construct immersive and interactive art encounters. This study employs a case study approach to explore the potential of VR game development as an artistic medium, focusing on how artists utilize the Toolkit to construct art presentations. The research findings presented in this paper aim to contribute to the progressive field of VR art by demonstrating the diverse possibilities for accessible artistic creation in the field of VR. Ultimately, the study aims to inspire artists and researchers to delve into the artistic potential of VR game development and foster continued advancements within the field.
A: Filip Trzcinka Hunter College, City University of New York, A: Oyewole Oyekoya Hunter College, City University of New York, A: Daniel Chan Sarah Lawrence College
A: Cyrus Monteiro Indraprastha Institute of Information Technology, A: Ipsita Rajasekar Indraprastha Institute of Information Technology, A: Prakhar Bhargava Indraprastha Institute of Information Technology, A: Anmol Srivastava Indraprastha Institute of Information Technology
A: Habin Park Hunter College, City University of New York, A: Daniel Lichtman Stockton University, A: Oyewole Oyekoya Hunter College, City University of New York